The CX Challenge
The CX Challenge is a competition where teams are presented with real-world customer experience challenges facing their company and are tasked with proposing innovative solutions. This game fosters creative thinking, strategic planning, and practical problem-solving.
Learning Objective
Teams can take a real customer-experience problem the business actually faces and produce a defensible, innovative solution — balancing customer value, feasibility, and impact — under competitive pressure.
How to Play
Setup
Collect 4–6 genuine CX challenges your organisation faces (e.g. "reduce first-week churn", "fix the post-purchase silence"). Write each on a brief card with the relevant metric. Form teams of four to six and appoint a small judging panel of senior staff.
Rules
- Each team draws (or is assigned) one challenge card and has 25 minutes to develop a solution.
- Solutions must name the customer insight, the proposed change, and the metric it moves.
- Teams pitch for three minutes; the panel may ask two questions each.
- The panel scores on customer impact, originality, and feasibility — points lost for ideas that serve the org over the customer.
- Highest aggregate score wins; the best ideas are logged for real follow-up.
Debrief
Spend ten minutes converting competition into commitment. Ask three questions in order:
- Which winning idea could actually ship — and who owns the first step?
- Where did time pressure produce a sharper solution than a normal meeting would?
- What customer insight surfaced today that you didn't have a forum for before?
CX Principle Reinforced
Constraints create customer-centric creativity. Open-ended strategy meetings drift; a tight brief, a clear metric, and a deadline force teams to prioritise the customer's actual problem. Competitive framing leverages loss aversion — teams work harder to avoid losing than to win — and the public pitch makes commitment social, which dramatically raises follow-through. The challenge turns abstract CX ambition into specific, ownable next steps.
Format
- Format: In-person or virtual (breakout rooms + shared scoring)
- Players: 4-12
- Duration: 60 minutes
- Level: Hard
CX Games
Other games
Run this with your team
We facilitate these CX games as live workshops tailored to your organisation.