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All games
CX Game · Innovation

Behavioral Bias Bingo

Behavioral Bias Bingo is a fun and educational game where participants identify common behavioral biases in customer interactions and strategize ways to address them using insights from the "Rebel Unravel" deck. By recognizing and understanding biases, teams can enhance customer experience and decision-making processes.

Run this with your teamAll games
Participants
2-8
Facilitators
1
Seniority
Any
Level
Easy

Learning Objective

Participants sharpen their ability to spot common behavioral biases as they surface in real customer interactions, then rehearse practical ways to design around them.

How to Play

Setup

  • Give every player a bingo card pre-filled with a different mix of behavioral biases (anchoring, loss aversion, social proof, status quo, framing, and more).
  • Keep the 'Rebel Unravel' bias deck and a stack of customer-scenario cards at the facilitator's table.
  • Provide markers so players can tag a square the moment they spot its bias.

Rules of play

  • The facilitator reads a customer scenario aloud; players mark the bias they believe is driving the behaviour.
  • A player who completes a line calls 'Bingo' and must justify each marked bias from the scenarios.
  • The table validates or challenges each call — wrong calls reopen the square.
  • Continue until two or three players have completed a line to surface a broad range of biases.

Debrief

  • Which biases were hardest to distinguish from one another, and why?
  • For each confirmed bias, what is one design change that would counter or harness it ethically?
  • Where do these same biases appear in your current onboarding, pricing or support flows?

CX Principle Reinforced

Customers rarely decide on pure logic; predictable cognitive biases shape what they notice, fear and choose. Naming a bias in the moment is the first step toward designing an experience that nudges better outcomes.

By rehearsing recognition under low stakes, teams build the reflex to ask 'which bias is at play here?' when they later sit in front of real journeys and real data.

Format

  • Participants: 2-8
  • Facilitators: 1
  • Seniority: Any
  • Level: Easy

CX Games

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Run this with your team

We facilitate these CX games as live workshops tailored to your organisation.