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All games
CX Game · Personas

Persona Development Challenge

Participants work to create detailed customer personas using data from various sources, emphasizing empathy and understanding.

Run this with your teamAll games
Participants
2-8
Facilitators
1
Seniority
Any
Level
Easy

Learning Objective

Teams can build a rigorous, evidence-based customer persona from mixed data sources — balancing demographics, goals, pains, and behaviours — and defend it against the easy slide into assumption.

How to Play

Setup

Provide each team a data pack for one segment: survey snippets, support transcripts, analytics summaries, and quotes. Give a persona canvas (goals, frustrations, context, behaviours, quote). Form teams of three to five, one segment each.

Rules

  • Teams mine their data pack and populate the persona canvas in 20 minutes.
  • Every canvas entry must be traceable to a piece of evidence in the pack.
  • Teams then present their persona for three minutes as if introducing a real person.
  • Other teams play "evidence auditor", challenging any claim that isn't supported.
  • Strongest evidence-backed persona — not the most colourful — wins.

Debrief

Spend ten minutes converting the canvas into commitment. Ask three questions in order:

  • Which persona detail felt true but had no evidence behind it?
  • Where do your current personas rely on the team's assumptions rather than customer data?
  • What is one decision this persona should change — and who needs to see it?

CX Principle Reinforced

Empathy at scale requires evidence, not invention. Personas are how organisations hold the customer in mind during decisions, but invented personas embed the team's biases and confirm what they already believe. Anchoring every attribute to data counters confirmation bias and keeps the persona honest. The challenge teaches teams to treat persona-building as research synthesis, producing tools that genuinely sharpen customer-centred decisions.

Format

  • Format: In-person or virtual (data packs + canvas)
  • Players: 2-8
  • Duration: 45–60 minutes
  • Level: Easy

CX Games

Other games

A
Behavioral

Anchoring Effect Experiment

The Anchoring Effect Experiment is a hands-on workshop where teams explore the anchoring effect and its impact on decision-making and pricing strategies. By setting a baseline (anchor) and observing how it influences subsequent decisions, participants gain insights into how anchoring can affect customer perceptions and behavior.

Players
4-12
Best for
Medium
How to play
B
Innovation

Behavioral Bias Bingo

Behavioral Bias Bingo is a fun and educational game where participants identify common behavioral biases in customer interactions and strategize ways to address them using insights from the "Rebel Unravel" deck. By recognizing and understanding biases, teams can enhance customer experience and decision-making processes.

Players
2-8
Best for
Any
How to play
B
Behavioral

Bias Bingo

Spot cognitive biases in real customer scenarios — first to a line wins.

Players
3–20
Best for
All levels
How to play
B
Behavioral

Bias Breakdown

A card game where teams use the "Rebel Unravel" deck to identify and overcome behavioral biases impacting customer decisions and experiences.

Players
4-12
Best for
Any
How to play
B
Personas

Brand Advocacy Role Play

Brand Advocacy Role Play is a game where teams simulate scenarios to convert neutral customers into enthusiastic brand advocates. Through interactive role-playing, participants learn to enhance customer engagement, satisfaction, and loyalty.

Players
2-8
Best for
Any
How to play
C
Journeys

CX Escape Room: Customer Journey Breakout

Customer Journey Breakout is an engaging, immersive escape room experience designed to deepen participants' understanding of the customer journey through interactive puzzles and tasks related to customer experience challenges.

Players
2-8
Best for
Any
How to play

Run this with your team

We facilitate these CX games as live workshops tailored to your organisation.

Book a callAll games