Learning Objective
Players can predict which moments of an experience a customer will actually remember — the emotional peaks and the ending — and use that to invest design effort where memory is formed, not spread evenly.
How to Play
Setup
Pick a multi-step customer journey and write each step on a card laid out in sequence. Give every player a stack of betting chips. The premise: players bet on which moments the customer will remember weeks later.
Rules
- Players study the journey, then place chips on the two or three moments they predict the customer will recall.
- The facilitator reveals research-based "memory" outcomes — heavily weighted to the emotional peak and the final moment.
- Players who bet on the true peak and the ending win the pot; those who spread bets evenly lose.
- Replay with a redesigned journey where the team deliberately engineers a stronger peak and ending.
- Compare how the redesigned journey shifts where the chips — and the memory — land.
Debrief
Spend ten minutes turning the odds into design. Ask three questions in order:
- Which moment did you underbet that actually drives the customer's memory?
- Where does your journey spend effort evenly instead of investing in the peak and the end?
- What is one ending in your experience you could make deliberately memorable?
CX Principle Reinforced
Customers remember peaks and endings, not averages. Kahneman's peak-end rule shows that the remembered experience is dominated by its most intense moment and how it finished — duration barely registers. That means spreading improvement evenly across a journey is inefficient; engineering one strong peak and a deliberate, positive ending shapes the memory that drives loyalty and word of mouth. Betting on memory makes the rule intuitive and immediately actionable.
Format
- Format: In-person or virtual (chips + journey cards)
- Players: 4–10
- Duration: 30–40 minutes
- Level: Medium
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