Choice Architecture Workshop
This interactive game explores various ways to structure customer choices to improve decision-making and enhance customer satisfaction through targeted choice architecture strategies.
Learning Objective
Teams learn how the structure of a choice — order, defaults, number of options and framing — changes what customers pick, and practise designing choices that help rather than overwhelm.
How to Play
Setup
- Present teams with a real decision point from your product (a pricing page, a settings screen, a plan selector).
- Provide a toolkit of choice-architecture levers: defaults, sequencing, bundling, framing, decoys.
- Give each team the same starting layout and a redesign canvas.
Rules of play
- Teams redesign the choice using the levers, predicting how each change shifts behaviour.
- Every change must be justified in terms of customer benefit, not just conversion.
- Teams pitch their redesign; the room votes on clarity and fairness.
- Run a 'too far' round where teams identify when a lever crosses into manipulation.
Debrief
- Which single lever had the biggest effect on the predicted choice?
- Where is the line between guiding a customer and tricking them?
- Which defaults in your current product are set by accident rather than intent?
CX Principle Reinforced
There is no neutral way to present a choice — order, defaults and framing always influence the outcome. The only question is whether that influence is intentional and in the customer's interest.
Good choice architecture reduces cognitive load and decision regret; bad choice architecture maximises short-term conversion at the cost of long-term trust.
Format
- Participants: 2-8
- Facilitators: 1
- Seniority: Any
- Level: Medium
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We facilitate these CX games as live workshops tailored to your organisation.