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Marketing · 17 September 2026

OSN+ Launches 'Shortcut to Play' to Cut Streaming Decision Time

OSN+ has launched its 'Shortcut to Play' campaign to reduce content-browsing time, after research found MENA users spent an average of 4 minutes 21 seconds deciding what to watch in H1 2026.

Newsdesk
Curated briefing · 2 min read

What happened

OSN+ has launched a campaign called "Shortcut to Play," aimed at reducing the time viewers spend searching for something to watch. The streaming platform, which serves audiences across the MENA region, says the initiative responds to research showing that during the first half of 2026, users spent an average of four minutes and 21 seconds deciding what to watch before pressing play.

The campaign is designed to simplify content discovery on the platform, addressing a friction point that OSN+ frames as a widespread frustration for streaming subscribers: endless scrolling through trailers and menus that often ends in indecision, a fallback to an old favourite, or abandoning the session altogether.

Why it matters

Streaming has become a crowded, low-switching-cost category, and the real competition is no longer just between platforms but between watching and not watching at all. When the browsing experience itself becomes a source of fatigue, it erodes engagement and, over time, perceived value — regardless of how strong the underlying content library is.

This is a textbook case of choice overload, a well-documented behavioral economics phenomenon in which too many options increase cognitive load and delay or prevent decisions. By naming the problem publicly and building a campaign around cutting decision time, OSN+ is signalling that discovery — not just content acquisition — is now treated as a core product and service-design priority.

By the numbers

  • 4 minutes 21 seconds — the average time MENA streaming users spent deciding what to watch during the first half of 2026, according to OSN+'s research.

The Renascence take

The interesting part of this story isn't the campaign name — it's the admission that sits behind it. Streaming platforms have spent years optimising recommendation algorithms while largely ignoring the emotional cost of the browsing moment itself: the fatigue, the second-guessing, the quiet abandonment.

Choice overload is a design failure disguised as abundance. Every additional row of "recommended for you" content that fails to convert into a decision is friction, not value. The operators who win the next phase of streaming won't be the ones with the biggest libraries — they'll be the ones brave enough to show viewers less, faster, and trust that a confident shortcut beats an infinite menu. Measuring "time to play" as a service metric, the way OSN+ appears to be doing, is a small but telling shift: it treats hesitation as a cost to the business, not just an inconvenience to the customer.

Sources

This briefing was written by our Newsdesk, synthesising reporting from the outlets below. Follow the links for the original coverage.

FAQ

Questions we get on this topic

It's an initiative by MENA streaming platform OSN+ designed to simplify content discovery and reduce the time viewers spend browsing before choosing something to watch.

According to OSN+'s research, users spent an average of four minutes and 21 seconds deciding what to watch before pressing play during the first half of 2026.

OSN+ says the campaign addresses widespread frustration with endless scrolling and indecision, which can lead subscribers to fall back on old favourites or abandon a viewing session entirely.

The campaign responds to 'choice overload,' a phenomenon where too many options increase cognitive load and delay or prevent decisions, which Renascence frames as a service-design failure rather than a content problem.

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