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Customer Experience · October 13, 2026

Majid Al Futtaim's customer journey: what other companies can learn

N
Nathan Brooks
8 min read
Majid Al Futtaim's customer journey: what other companies can learn
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On a Friday afternoon in Dubai, a family can ski down a real snow slope, eat lunch, watch a film, and do the week's grocery shop — without ever leaving one building, and without realising that every one of those businesses reports to the same parent company. That is not a coincidence of urban planning. It is the entire logic of Majid Al Futtaim's customer experience, and it is the reason the group is studied far beyond the retail and real estate trade press.

Majid Al Futtaim (MAF) is a Middle Eastern holding company best known for operating Mall of the Emirates and the City Centre malls across the Gulf, North Africa and the Levant, holding the exclusive Carrefour franchise across much of the Middle East and parts of Africa and Asia, and running VOX Cinemas, Ski Dubai and Magic Planet. Most companies design customer experience inside a single brand. MAF designs it across a portfolio of brands it owns outright — which means it can shape an entire day, not just one transaction, and that structural advantage is the real lesson for anyone outside the retail-and-leisure world.

What is Majid Al Futtaim's customer experience strategy built on?

MAF's advantage is ownership of the whole journey, not excellence at any single touchpoint. Because the mall landlord, the cinema operator, the hypermarket and the indoor ski resort are the same company, MAF can sequence a visitor's day deliberately — entertainment, food, retail, leisure — rather than hoping independent tenants happen to add up to something coherent. The company's own stated purpose, "to create great moments, for everyone, every day," published on its corporate site, is less a slogan than a design brief: it points every business unit at the same emotional outcome.

Why does MAF treat the mall as one journey instead of separate businesses?

Because a shopping mall full of unrelated tenants is, from a customer's point of view, a collection of disconnected transactions. Most mall operators lease space and leave the experience to the retailer. MAF does something structurally different: it owns the anchor leisure attraction (Ski Dubai, Magic Planet), the cinema chain (VOX), and the hypermarket (Carrefour) that sit inside its own malls. That ownership lets it treat the destination as a single service blueprint — a documented sequence of stages, touchpoints and emotional peaks — rather than a property lease agreement.

This is the practical difference between a landlord and an experience designer. A landlord optimises footfall and rent per square foot. An experience designer asks what the visitor is actually trying to accomplish that day — entertain the kids, escape the heat, do the groceries, mark an occasion — and builds the sequence of touchpoints around that job to be done. The discipline for doing this formally is service design, and MAF's structure gives it a rare luxury: it can redesign the handoffs between touchpoints because it controls both ends of the handoff.

How does the Carrefour franchise fit into the wider experience?

Carrefour is the clearest evidence that MAF thinks about convenience as part of the leisure journey, not a separate category. As the hypermarket franchise operator across much of its footprint, MAF folded grocery into the same digital push it applied to malls and cinemas — building out click-and-collect and delivery so that "doing the shop" could be compressed into minutes rather than an hour spent navigating aisles, a shift that accelerated sharply across the region's grocery retailers during the pandemic years, as widely reported in Gulf business media at the time. The strategic logic is simple: if the mall visit is the peak experience, the grocery run should be the frictionless errand bolted onto the end of it, not a competing demand on the visitor's patience.

This is where friction versus sludge, the distinction Richard Thaler popularised in his work on choice architecture, becomes useful. Friction that protects a customer — a security check, a return policy that requires a receipt — has a purpose. Sludge is friction that serves no one but the operator's convenience: a grocery queue after a day of entertainment is sludge, because it taxes exactly the patience the rest of the day was spent building. Reducing it is not a cosmetic improvement; it protects the memory of everything that came before.

What behavioral-economics principle explains why the model works?

The peak-end rule, documented by Daniel Kahneman and colleagues in their research on retrospective evaluation of experiences, holds that people judge an experience almost entirely by its most intense moment and its final moment — not by its average or its duration. Psychologist's summaries of the effect, such as The Decision Lab's explainer, note that this is why a painful medical procedure that ends gently is remembered more kindly than one that ends abruptly, even if the total discomfort was identical.

Applied to a mall, this is a serious design constraint. If the cinema screening or the ski slope is the peak, and the drive home through a jammed car park is the end, the whole day is remembered through that final frustration, regardless of how good the middle was. MAF's structural control over its own ecosystem means it can engineer which moment is the peak and which is the end, rather than leaving the ending to chance. That is precisely the kind of lever most retailers never get to pull, because they do not own the leisure attraction next door, let alone the car park.

Owning the ecosystem is not a real estate strategy. It is the only way to guarantee who controls the peak and who controls the end of someone's day.

Choice architecture, the broader concept Thaler and Cass Sunstein developed around how the arrangement of options shapes decisions, shows up in subtler ways too — the layout that routes a family past Magic Planet before the food court, the positioning of a cinema near the mall's main entrance rather than buried on an upper floor. None of these are accidents; they are defaults, and defaults are the quiet workhorse of behavioral design.

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Where does the ecosystem model create friction of its own?

The honest complication is that owning everything does not automatically mean customers experience it as one thing. A family might ski, shop and watch a film in a single afternoon and still hold three separate mental accounts of "Ski Dubai," "VOX" and "Carrefour," with no sense that one loyalty relationship, one preference profile, or one complaint history connects them. That fragmentation is the standing challenge of any multi-brand portfolio: the operational unification that makes the ecosystem efficient to run is invisible to the customer unless loyalty, data and service recovery are deliberately stitched together across brands, not just across stores within a brand.

This is a customer loyalty design problem as much as a technology one. A single reward earned at the cinema that cannot be recognised at the hypermarket checkout is a missed moment of reciprocity — the behavioral principle that people respond to a gesture of goodwill by wanting to reciprocate it, often disproportionately to its cost. Portfolio companies that fail to connect the dots across brands are, in effect, throwing away free goodwill they already paid to generate.

What can other companies learn from MAF's model without owning a mall?

Few organisations will ever own a cinema chain, a hypermarket and an indoor ski resort. But the underlying discipline — mapping and designing the full day a customer has in mind, not just the transaction your brand happens to supply — transfers to almost any business with partners, adjacent services, or a multi-step customer journey. A bank's customer doesn't experience "a mortgage"; they experience buying a home, which involves a broker, an insurer, a valuer and a moving company the bank does not control but whose friction still lands on the bank's reputation.

  1. Map the full day, not the single transaction. Start journey design one step before your product enters the picture and one step after it ends — that is usually where the real friction and the real delight live.
  2. Identify the touchpoints you influence but don't own. Partners, referral networks, third-party delivery, adjacent services — list them explicitly rather than treating them as someone else's problem.
  3. Design the handoffs on purpose. The moment a customer moves from your touchpoint to a partner's is where trust is most often lost; agree shared service standards for exactly that seam.
  4. Choose your peak and your end deliberately. Decide, in advance, which moment in the journey should carry the emotional weight, and protect the final moment from being the point where patience runs out.
  5. Unify the view of the customer across every brand or unit they touch. A single loyalty and feedback record across the portfolio turns separate transactions into one recognisable relationship.

Formalising this requires the same tools MAF effectively applies at scale: a documented journey map that spans organisational boundaries, not just departmental ones, and a willingness to apply behavioral economics deliberately rather than by instinct. Retailers in particular face a sharper version of this challenge as physical and digital channels multiply; the retail customer experience playbook increasingly rewards whoever controls the most steps in the customer's day, not just the one step that generates revenue.

What should CX leaders take away from MAF's example?

  • Ownership of adjacent touchpoints is a CX asset, not just a portfolio diversification play. Every additional step you control is a step you can redesign.
  • The ending of a journey deserves disproportionate design attention. Per the peak-end rule, a strong finish rescues a mediocre middle more reliably than a strong middle rescues a weak finish.
  • Loyalty only compounds trust if it is visible across every brand a customer touches. A reward earned in one part of the business and invisible in another is wasted reciprocity.
  • Friction reduction should be targeted at the moments that follow your peak, not spread evenly across the journey. Protecting the ending matters more than shaving seconds off the middle.
  • A multi-brand ecosystem is only an advantage if someone is accountable for the whole journey. Without a cross-brand owner, scale produces fragmentation, not coherence.

Few leadership teams will ever get to test whether their CX ambitions actually hold up end to end, because most organisations have never mapped the full journey in the first place. A structured CX maturity assessment is a reasonable starting point for finding out where the handoffs — the seams MAF spent years learning to design on purpose — are currently left to chance.

The real lesson is about ownership, not scale

It is tempting to read Majid Al Futtaim's model as a lesson only available to conglomerates with the balance sheet to buy a cinema chain. The more useful reading is narrower and more transferable: every business already has a "day" its customer is living through, most of which happens outside that business's own four walls. The companies that study and design that whole day — even the parts they do not own — tend to be remembered for how it ended, not for how competently any single step was handled. That is the discipline worth copying, long before anyone gets around to building an indoor ski slope.

Related reading

N
Nathan Brooks
Renascence

Writing on how human behavior shapes the experiences brands deliver — at the intersection of behavioral economics and customer experience.

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