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Konsultan yang lahir dari persimpangan ekonomi perilaku dan pengalaman manusia.

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Setiap interaksi, dipetakan dan dinilai dalam satu ruang kerja AI.

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Mystery shopping, dinilai dan dibuktikan secara real-time.

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All courses
Customer ExperienceIntermediate

CX Foundations: Designing Experiences Customers Choose Twice

A complete, future-proof foundation in customer experience for professionals in the GCC and beyond. Learn what CX really is, how behavioral science shapes every decision, how archetypes replace demographics, how to design journeys, build a voice-of-customer engine, measure what matters, turn insight into a governed roadmap, and lead the human-plus-AI operating model.

4.8(232)500+ enrolled
APCreated by Aslan Patov
Founder & Lead Instructor, Renascence
Renascence Academy
Modules8
Lessons32
CategoryCustomer Experience
LevelIntermediate

What you'll learn

The outcomes you'll walk away with, module by module.

What customer experience actually is, how it differs from UX and customer service, and why it has become the primary competitiv…
How customers actually decide: the biases and heuristics that shape perception, and how to design with them ethically.
Why demographic segmentation fails experience design, and how motivation-based archetypes let you design one journey that flexe…
The Journey - Stage - Step - Touchpoint hierarchy, moments of truth, and the seven-step discipline of professional journey design.
Building a signal architecture that hears solicited and unsolicited feedback, and the closed-loop discipline that turns listeni…
NPS, CSAT, CES and churn - what each instrument measures, how to combine them into an experience index, and how to link scores…
Turning research and VoC findings into a prioritised, governed CX roadmap - quick wins, strategic bets, business cases and the…
Agentic AI, proactive experience, sovereign data and the human-plus-machine operating model that defines the next decade of CX…

Who it's for

A intermediate program built for anyone serious about customer experience.

1Professionals who want a practical, structured foundation in customer experience.
2Teams that need a shared customer experience vocabulary and a toolkit they can apply immediately.
3Practitioners ready to deepen and apply advanced customer experience techniques on real work.
4Leaders who want their organisation to make better, evidence-led customer decisions.

How you'll learn

This isn't passive video. You'll learn through 27 interactive mechanics — games, challenges and checks that make every concept stick.

Recall & memoryPractice

Flashcard review

Flip concise prompt-and-answer cards to rehearse terminology before a checkpoint. Ungraded practice.

Ordering & sortingPractice

Card sort

Assign cards into the correct category buckets. Good for taxonomy and classification.

Ordering & sortingPractice

Sequence ordering

Reorder items into the correct sequence — ideal for process and journey steps.

Knowledge checksGraded

Multiple choice

Single-answer question with instant correct/incorrect feedback and an explanation.

Applied challengesGraded

True / false blitz

Work through a fast deck of statements. Every round receives an immediate decision and the full set is auto-graded.

Knowledge checksGraded

Fill in the blank

Complete one or more missing concepts in context. Tests precise recall rather than recognition.

Word & letter gamesGraded

Word scramble

Unscramble jumbled letters to form the correct term. Quick, playful vocabulary practice.

Knowledge checksGraded

Odd one out

Pick the item that doesn't belong in a set — tests conceptual boundaries. Auto-graded.

Recall & memoryPractice

Memory match

A concentration grid pairing terms with their definitions. Ungraded practice that strengthens conceptual links.

Ordering & sortingPractice

Matching pairs

Tap a term then its match. Reinforces links between concepts and definitions.

Applied challengesGraded

Scenario challenge

Make a decision in a realistic situation, then see its consequence. Auto-graded through the authored best response.

Knowledge checksGraded

Rapid-fire quiz

Answer a compact question deck one card at a time. Pace comes from flow, not an inaccessible hard timer.

ReflectionGraded

Reflection

A prompted free-text response with a minimum-words gate. Turns learning into applied thinking.

Recall & memoryGraded

Clue reveal

Reveal increasingly specific clues, then name the concept. Correct answers pass; solving with fewer clues feels more rewarding.

Applied challengesGraded

Categorization sprint

Classify cards one at a time against a target score. A focused, graded counterpart to the exploratory card sort.

Knowledge checksGraded

Multiple select

Choose every correct answer from a set. Best for testing nuanced criteria where more than one response is valid.

Ordering & sortingGraded

Sequence builder

Build an exact process from shuffled steps. Unlike practice ranking, this version gates progress and is auto-graded.

Knowledge checksGraded

Timed challenge

A visible countdown and compact question deck create authentic decision pressure with an explicit target score.

Word & letter gamesGraded

Word search

Find 5–10 hidden terms in a letter grid by tapping the first and last letter. Great for reinforcing vocabulary like CX principles.

Applied challengesGraded

Estimation slider

Estimate a benchmark on a continuous scale and pass when the answer falls inside the authored tolerance.

ReflectionGraded

Confidence meter

Learners commit a confidence estimate before answering, exposing calibration gaps between certainty and accuracy.

Applied challengesGraded

Hotspot challenge

Locate the correct area on an image. Real click coordinates are graded against authored target radii, with neutral keyboard regions as an accessible alternative.

Knowledge checksGraded

Combo multiplier

Correct streaks visibly grow a capped ×2–×3 multiplier while misses reset momentum without inflating grades.

Applied challengesGraded

Branching scenario

A multi-step choose-your-path case where decisions lead to meaningful downstream outcomes, not a single disguised quiz.

Word & letter gamesGraded

Crossword

Solve interlocking clues on a grid — learners see the letter count of each word and type answers cell-by-cell. Auto-graded.

Word & letter gamesGraded

Guess the word

Reveal a term letter-by-letter within a limited number of wrong guesses. A hint keeps it fair.

ReflectionGraded

Reflection journal

A structured private journal with multiple prompts and a transparent word target for deeper transfer into work.

Full curriculum

8 modules · 32 lessons · 4h 35m of learning

What customer experience actually is, how it differs from UX and customer service, and why it has become the primary competitive battleground.

What CX Really Is8 min
The Economics of Experience7 min
The Promise Ledger and CX Maturity8 min
Checkpoint: Foundations8 min

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Join 500+ learners in CX Foundations: Designing Experiences Customers Choose Twice. Self-paced, interactive, and certified.