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Customer ExperienceAll levels

CX Journey Mapping: The Renascence Methodology

The complete Renascence approach to customer journey mapping, taught end to end. Start with a CX vision and learn why it comes first; master the ten Experience Pillars; build motivation-based archetypes and their solution principles; map current journeys with the Steps Grammar, channels and intent-driven intensity; read customer feeling across the six clusters from Sabotage to Advocacy and plot emotional gaps; and prioritise, ideate (Fix / Enhance / Transform) and specify solutions with the Solution Construct and Aspired Outcome Statement. Grounded in Renascence's own artifacts, with GCC context throughout.

4.8(280)500+ enrolled
APCreated by Aslan Patov
Founder & Lead Instructor, Renascence
Renascence Academy
Modules6
Lessons24
CategoryCustomer Experience
LevelAll levels

What you'll learn

The outcomes you'll walk away with, module by module.

Why journey mapping exists, why the Renascence method always begins with a CX vision, and how to write one using the Adjective-…
The ten Experience Pillars Renascence introduced as the shared language of experience quality — what each means, why it matters…
Why Renascence uses archetypes rather than personas, how to build the archetype card end to end, why radars and drivers vary by…
The full anatomy of a journey from intent to touchpoint, the Steps Grammar that keeps mapping consistent, how journey intent ch…
Why the Renascence method reads feelings rather than reactions, the six feeling clusters from Sabotage to Advocacy, and how to…
Choosing which touchpoints deserve attention with Red Route and Impact/Effort prioritisation, generating future journeys with t…

Who it's for

A all levels program built for anyone serious about customer experience.

1Professionals who want a practical, structured foundation in customer experience.
2Teams that need a shared customer experience vocabulary and a toolkit they can apply immediately.
3Newcomers building customer experience skills from first principles — no prior background required.
4Leaders who want their organisation to make better, evidence-led customer decisions.

How you'll learn

This isn't passive video. You'll learn through 19 interactive mechanics — games, challenges and checks that make every concept stick.

Recall & memoryPractice

Flashcard review

Flip concise prompt-and-answer cards to rehearse terminology before a checkpoint. Ungraded practice.

Ordering & sortingPractice

Matching pairs

Tap a term then its match. Reinforces links between concepts and definitions.

Ordering & sortingPractice

Card sort

Assign cards into the correct category buckets. Good for taxonomy and classification.

Applied challengesGraded

Scenario challenge

Make a decision in a realistic situation, then see its consequence. Auto-graded through the authored best response.

Knowledge checksGraded

Fill in the blank

Complete one or more missing concepts in context. Tests precise recall rather than recognition.

Knowledge checksGraded

Multiple select

Choose every correct answer from a set. Best for testing nuanced criteria where more than one response is valid.

Applied challengesGraded

True / false blitz

Work through a fast deck of statements. Every round receives an immediate decision and the full set is auto-graded.

Recall & memoryPractice

Memory match

A concentration grid pairing terms with their definitions. Ungraded practice that strengthens conceptual links.

Recall & memoryGraded

Clue reveal

Reveal increasingly specific clues, then name the concept. Correct answers pass; solving with fewer clues feels more rewarding.

Applied challengesGraded

Categorization sprint

Classify cards one at a time against a target score. A focused, graded counterpart to the exploratory card sort.

Knowledge checksGraded

Multiple choice

Single-answer question with instant correct/incorrect feedback and an explanation.

ReflectionGraded

Confidence meter

Learners commit a confidence estimate before answering, exposing calibration gaps between certainty and accuracy.

Word & letter gamesGraded

Word scramble

Unscramble jumbled letters to form the correct term. Quick, playful vocabulary practice.

Ordering & sortingPractice

Sequence ordering

Reorder items into the correct sequence — ideal for process and journey steps.

Ordering & sortingGraded

Sequence builder

Build an exact process from shuffled steps. Unlike practice ranking, this version gates progress and is auto-graded.

Knowledge checksGraded

Odd one out

Pick the item that doesn't belong in a set — tests conceptual boundaries. Auto-graded.

ReflectionGraded

Reflection

A prompted free-text response with a minimum-words gate. Turns learning into applied thinking.

Word & letter gamesGraded

Crossword

Solve interlocking clues on a grid — learners see the letter count of each word and type answers cell-by-cell. Auto-graded.

Knowledge checksGraded

Timed challenge

A visible countdown and compact question deck create authentic decision pressure with an explicit target score.

Full curriculum

6 modules · 24 lessons · 3h 39m of learning

Why journey mapping exists, why the Renascence method always begins with a CX vision, and how to write one using the Adjective-Based Statement and its expansion.

Why Map, and Why Start With Vision9 min
Writing the CX Vision: The Adjective-Based Statement9 min
Expanding the Vision Into Design Fuel8 min
Checkpoint: Vision7 min

Renascence Academy

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CX Journey Mapping: The Renascence Methodology — Renascence