About

The consultancy born at the intersection of behavioral economics and human experience.

NOW HIRING

Join a team reshaping how the world experiences brands.

View open roles →

COMPANY

GROW WITH US

CONNECT

Services

Comprehensive CX and management consulting for enterprise brands.

ALL SERVICES

Explore the full range of CX & management consulting services.

Browse all services →

CORE

SPECIALIST

Solutions

Structured solutions that turn CX ambition into measurable outcomes.

ALL SOLUTIONS

Explore every CX solution we offer.

Browse solutions →

STRATEGY & GOVERNANCE

DESIGN & DELIVERY

CULTURE & EXPERIENCE

Industries

A decade of CX transformation across the region's defining sectors.

ALL INDUSTRIES

See how we work across every sector.

Browse industries →

BUILT ENVIRONMENT

FINANCE & TECH

PEOPLE & MOBILITY

Products

Proprietary tools, platforms, and AI that power CX transformation.

ALL PRODUCTS

Explore the full Renascence product ecosystem.

Browse products →

AI & TECHNOLOGY

LEARNING & GAMES

PLATFORMS & TOOLS

AI PRODUCTS

Opinion

Insights, research, and conversations at the frontier of CX.

ReadExperience JournalArticles & research on CX, behavior, and transformation.Watch & listenExperience LoomOur video podcast on CX & behavior.CuratedCX NewsIndustry news that matters in CX, minus the noise.

Latest articles

Latest episodes

Latest news

Hub

Free tools, templates, and resources to advance your CX practice.

NEW · MANIFESTO

Burn the Deck. Ten Virtues. Zero Excuses. — read our manifesto for the brave consultant.

Start reading →

AI TOOLS

FREE TOOLS

LEARNING

CULTURE

All games
CX Game · Strategy

The Feedback Loop

Feedback Loop is an engaging and dynamic game that simulates real-time customer feedback gathering and implementation. Participants are tasked with quickly adapting a product or service based on incoming customer suggestions and criticisms to meet evolving expectations.

Run this with your teamAll games
Participants
4-12
Facilitators
1
Seniority
Any
Level
Medium

Learning Objective

Teams can ingest a stream of conflicting customer feedback and decide — fast — what to change, what to ignore, and what to test, practising disciplined responsiveness without whiplash.

How to Play

Setup

Pick a simple product or service for teams to "own" (a coffee-shop app, a hotel check-in). Prepare three rounds of feedback cards — each round adds new, sometimes contradictory, customer demands. Give each team a one-page product sheet to mark up.

Rules

  • Round 1: the facilitator releases five feedback cards; teams have five minutes to decide which to act on and update their product sheet.
  • Round 2: five more cards arrive, some contradicting Round 1 — teams must reconcile them.
  • Round 3: a final batch includes one loud minority demand and one quiet majority signal.
  • Teams may only make three changes per round and must justify each in one line.
  • After three rounds, each team shows what their product became and why.

Debrief

Spend ten minutes separating signal from noise. Ask three questions in order:

  • Which feedback did you act on that you now think was the loudest voice, not the most important one?
  • Where does your real feedback process over-react to vocal minorities?
  • What lightweight test would have told you which feedback to trust?

CX Principle Reinforced

Listening is a system, not a gesture. Closing the loop — capturing feedback, deciding, acting, and telling customers what changed — is what turns surveys into trust. But responsiveness without discipline causes thrash: availability bias makes the most recent or vivid complaint feel most urgent, even when quiet signals matter more. The game teaches teams to weight feedback by evidence, cap their changes, and validate before committing.

Format

  • Format: In-person or virtual (team breakouts + timed rounds)
  • Players: 4-12
  • Duration: 45 minutes
  • Level: Medium

CX Games

Other games

Run this with your team

We facilitate these CX games as live workshops tailored to your organisation.