Omni-channel Obstacle Course
Omni-channel Obstacle Course is an interactive game where participants navigate through various communication channels (like email, phone, social media) to solve a complex customer issue. This game enhances understanding of the nuances and challenges of managing customer interactions across multiple platforms.
Learning Objective
Players can experience how disjointed channel-switching feels for a customer with a single problem — repeating themselves, losing context — and identify where continuity must be preserved across channels.
How to Play
Setup
Set up stations representing channels: email, phone, live chat, social media, in-store. Write a complex customer issue that cannot be solved in one channel. Each team has a customer token that must move between stations to resolve it.
Rules
- Teams start the issue in one channel and are forced (by the facilitator's cards) to switch channels mid-resolution.
- At each switch, the receiving "channel" knows nothing unless the team explicitly carried context over.
- Penalty time is added every time the customer has to repeat information.
- Teams race to full resolution while minimising repetition penalties.
- Fastest clean resolution — fewest penalties — wins.
Debrief
Spend ten minutes connecting the channels. Ask three questions in order:
- How many times did the customer have to repeat themselves — and how did that feel?
- Where in your real estate does context die when a customer changes channel?
- What is one handoff where carrying context over would remove the most friction?
CX Principle Reinforced
Customers experience one relationship, not separate channels. Omni-channel done well means context follows the customer; done badly, every switch resets to zero and the customer carries the integration burden. Each forced repetition raises perceived effort, and the effort a customer expends is one of the strongest predictors of disloyalty. The obstacle course makes channel fragmentation viscerally annoying, motivating teams to design for continuity rather than channel-by-channel optimisation.
Format
- Format: In-person (station course) or virtual (channel breakouts)
- Players: 2-8
- Duration: 35–45 minutes
- Level: Medium
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