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All games
CX Game · Behavioral

Choice Architecture Workshop

This interactive game explores various ways to structure customer choices to improve decision-making and enhance customer satisfaction through targeted choice architecture strategies.

Run this with your teamAll games
Participants
2-8
Facilitators
1
Seniority
Any
Level
Medium

Learning Objective

Teams learn how the structure of a choice — order, defaults, number of options and framing — changes what customers pick, and practise designing choices that help rather than overwhelm.

How to Play

Setup

  • Present teams with a real decision point from your product (a pricing page, a settings screen, a plan selector).
  • Provide a toolkit of choice-architecture levers: defaults, sequencing, bundling, framing, decoys.
  • Give each team the same starting layout and a redesign canvas.

Rules of play

  • Teams redesign the choice using the levers, predicting how each change shifts behaviour.
  • Every change must be justified in terms of customer benefit, not just conversion.
  • Teams pitch their redesign; the room votes on clarity and fairness.
  • Run a 'too far' round where teams identify when a lever crosses into manipulation.

Debrief

  • Which single lever had the biggest effect on the predicted choice?
  • Where is the line between guiding a customer and tricking them?
  • Which defaults in your current product are set by accident rather than intent?

CX Principle Reinforced

There is no neutral way to present a choice — order, defaults and framing always influence the outcome. The only question is whether that influence is intentional and in the customer's interest.

Good choice architecture reduces cognitive load and decision regret; bad choice architecture maximises short-term conversion at the cost of long-term trust.

Format

  • Participants: 2-8
  • Facilitators: 1
  • Seniority: Any
  • Level: Medium

CX Games

Other games

Run this with your team

We facilitate these CX games as live workshops tailored to your organisation.