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CX Game · Behavioral

Bias Breakdown

A card game where teams use the "Rebel Unravel" deck to identify and overcome behavioral biases impacting customer decisions and experiences.

Run this with your teamAll games
Participants
4-12
Facilitators
1
Seniority
Any
Level
Medium

Learning Objective

Using the 'Rebel Unravel' deck, teams learn to break a customer decision down into the specific biases shaping it and to prescribe a concrete counter-move for each.

How to Play

Setup

  • Deal each team a hand from the 'Rebel Unravel' bias deck plus two or three customer-decision cards.
  • Place a shared 'remedy' reference sheet in the middle of the table.
  • Give each team a worksheet split into Bias / Evidence / Remedy columns.

Rules of play

  • Teams match each decision card to the bias (or biases) most likely driving it.
  • For every match, they must cite the evidence in the scenario that justifies the diagnosis.
  • Teams then prescribe one realistic remedy per bias and score points for feasibility, not cleverness.
  • Rotate decision cards between teams and compare different diagnoses of the same case.

Debrief

  • Did any decision turn out to be driven by several biases stacking together?
  • Which remedies were genuinely actionable next week versus aspirational?
  • How would you test whether your remedy actually changed customer behaviour?

CX Principle Reinforced

Behavioral economics shows that customer decisions are rarely the product of a single bias — they are layered. Breaking a decision into its component biases turns a vague 'customers are irrational' shrug into a precise design brief.

Pairing every diagnosed bias with a remedy keeps the exercise grounded in action, which is what separates behavioral insight from behavioral trivia.

Format

  • Participants: 4-12
  • Facilitators: 1
  • Seniority: Any
  • Level: Medium

CX Games

Other games

Run this with your team

We facilitate these CX games as live workshops tailored to your organisation.