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CX Game · Journeys

Omni-channel Obstacle Course

Omni-channel Obstacle Course is an interactive game where participants navigate through various communication channels (like email, phone, social media) to solve a complex customer issue. This game enhances understanding of the nuances and challenges of managing customer interactions across multiple platforms.

Run this with your teamAll games
Participants
2-8
Facilitators
1
Seniority
Any
Level
Medium

Learning Objective

Players can experience how disjointed channel-switching feels for a customer with a single problem — repeating themselves, losing context — and identify where continuity must be preserved across channels.

How to Play

Setup

Set up stations representing channels: email, phone, live chat, social media, in-store. Write a complex customer issue that cannot be solved in one channel. Each team has a customer token that must move between stations to resolve it.

Rules

  • Teams start the issue in one channel and are forced (by the facilitator's cards) to switch channels mid-resolution.
  • At each switch, the receiving "channel" knows nothing unless the team explicitly carried context over.
  • Penalty time is added every time the customer has to repeat information.
  • Teams race to full resolution while minimising repetition penalties.
  • Fastest clean resolution — fewest penalties — wins.

Debrief

Spend ten minutes connecting the channels. Ask three questions in order:

  • How many times did the customer have to repeat themselves — and how did that feel?
  • Where in your real estate does context die when a customer changes channel?
  • What is one handoff where carrying context over would remove the most friction?

CX Principle Reinforced

Customers experience one relationship, not separate channels. Omni-channel done well means context follows the customer; done badly, every switch resets to zero and the customer carries the integration burden. Each forced repetition raises perceived effort, and the effort a customer expends is one of the strongest predictors of disloyalty. The obstacle course makes channel fragmentation viscerally annoying, motivating teams to design for continuity rather than channel-by-channel optimisation.

Format

  • Format: In-person (station course) or virtual (channel breakouts)
  • Players: 2-8
  • Duration: 35–45 minutes
  • Level: Medium

CX Games

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Run this with your team

We facilitate these CX games as live workshops tailored to your organisation.