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CX Game · Journey

Loyalty Labyrinth

Navigate the maze of what truly keeps customers coming back.

Run this with your teamAll games
Participants
2–16
Seniority
Leadership
Level
Hard

Learning Objective

Leadership teams can distinguish the moves that genuinely retain customers from the dead-ends that only look like loyalty — and map a defensible path to durable retention under trade-offs.

How to Play

Setup

Build a maze on a board where paths represent retention strategies (rewards, community, switching costs, service quality, personalisation). Some paths dead-end (e.g. "lock-in without value"); others connect to the centre, "Durable Loyalty". Teams start at the entrance with a customer token.

Rules

  • Per turn, a team chooses a path and justifies why it deepens loyalty for their customer.
  • The facilitator reveals whether the path advances, stalls, or dead-ends, based on retention evidence.
  • Dead-ends (e.g. punitive lock-in, points with no emotional value) force the team to backtrack.
  • "Competitor" events test whether the team's path actually holds the customer.
  • First team to reach Durable Loyalty with the customer still willingly engaged wins.

Debrief

Reserve ten minutes — retention strategy is full of false paths. Ask three questions in order:

  • Which path looked like loyalty but turned out to be a dead-end of lock-in?
  • Where does your real strategy rely on switching costs instead of earned preference?
  • What is one path to durable, willing loyalty you're currently under-investing in?

CX Principle Reinforced

Retention by value beats retention by lock-in. Switching costs and contracts hold customers captive, but captivity isn't loyalty — the moment the cost drops, captive customers leave and warn others. Durable loyalty comes from earned preference: reciprocity, identity, and consistently low-effort experiences. Leaders often confuse the two because lock-in shows up in retention dashboards while resentment hides until churn. The labyrinth forces the distinction and maps the path to loyalty customers choose freely.

Format

  • Format: In-person or virtual (maze board) — leadership-oriented
  • Players: 2–16
  • Duration: 45–60 minutes
  • Level: Hard

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